Players attack: the PvP Arena fight
An attack on another player in BELLOCCO is a Fully fought arena fight No hidden opportunity throw. Yours Power, your Defence And your opponent's will decide who wins. You can count every fight in advance, and after that you see a blow-by-clap. Fight report.
That's how the fight works.
- Both players get Arena-HP = (Power + Defence) × 10. This is a separate battle-life bar. It's not your ordinary health.
- The attacker hits first, then round and round.
- Every punch Power2 (Power + Defence of opponent) damage, with ±10% random variation so that no two fights are identical.
- Who's first on 0 Arena-HP Stand, lose the fight.
Preview
Suppose: You have 50,000 Power and 30,000 Defence, your target has 40,000 Power and 60,000 Defence.
- Your Arena-HP: (50,000 + 30,000) × 10 = 800,000
- Target Arena-HP: (40,000 + 60,000) × 10 = 1,000 000
- Your damage per slap: 50,0002. 22.727
- Its damage per blow: 40,0002 (40,000 + 30,000) ≈ 22.857
You hit almost as hard, but he's got more Arena-HP you're probably losing this fight, although the ±10% variation can still tilt it with such small differences. On the attack page you always see this calculation in advance, so choose your target smart.
Build strategy: Power, Defence or balanced?
- Power heavy (glass cannon) You hit hard, but your total (and so your Arena-HP) is lower: short, aggressive fights.
- Defence heavy (tank) Enemy blows do less and you have a big HP pole, but you yourself lower: you win on endurance.
- Balanced either of the following: the total Power + Defence always determines your Arena-HP, so every purchased point counts.
You build Power and Defence in the Store and by Gym. Your own Arena-HP is on your profile.
Loot: what is there to win?
You win, you steal a percentage of the cash (money in the pocket) of the loser. The more Arena-HP you have left, the more convincing the winnings and the bigger the loot. Money on the Bank is always safe So put your cash away. Winning furthermore yielded some respect.
How much is an attack?
- A little. Real health Win or lose, fighting always hurts.
- No bullets You just need it for the murder system And heavy weapons, not for arena combat.
- A short wait before you same target may attack again.
Frequently asked questions
Can a weaker player win? Only if the builds are close to each other will the ±10% variation decide. With a large stats difference, the strongest build almost always wins: So training pays off immediately.
Am I losing my bank money? Never. Only cash in the bag can be stolen.
Does my weapon or armor count? No arena fights run purely on Power, Defence and Arena-HP. Weapons and armour are for the murder system.
Where do I see my Arena-HP? On your profile, and on the attack page, before each fight, you will see both HP pools and expected damage per blow.