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Shooting range — precision and murder-XP

Shooting range find you in BELLOCCO under Underworld — and since the renovation of the shooting range is the no dry click-and-wait button more, but a real timing minigame in which your fingers the difference make. Here build you you murder skill on: a separate progress line that complete loose state of you regular rank. You can so a modest regular rank have and anyway the most feared shooter of the country to be. How higher you murder xp, how bigger you chance to at a murder attempt hit too shoot — and how harder you blows arrive.

That's how the range works

A session on the range consents of 5 objects. At random locations in the shooting field a target appears with a shrinking ring; once the ring colours from red to green, the time to click — the closer to that green window, the higher the precision of that shot. If you click too early, too late, or you let the target shrink without clicking, that shot counts as a miss. And here comes the angel: each round appears targets faster. The first target is a warmer, the fifth requires steel nerves. In addition, a higher murder rank trains on a hotter track: the higher your rank, the faster the goals shrink — with a lower limit, so that it remains feasible at the highest level.

After five shots, the game calculates your average precision (0-100%), which directly determines how much murder XP you deserve: standard between 6 XP (all wrong) and 20 XP (a perfect series) — the exact bandwidth is adjustable by management. A sloppy session always yielded something, but a sniper earns more than three times as much per visit.

  • Free — training on the shooting range doesn't cost a penny (adjustable).
  • Withdrawal period — between two sessions is standard 10 minute cooling time (adjustable, scalable with the economic preset).
  • Not from the cell — you're stuck, the job's closed until you're free.

Snipers today

The shooting range has its own day board: Snipers today. On it are the five players with the best precision of the day — with equal score, the one who needed less sessions wins. Every day the sign starts empty again, so every day there's a new chance to pop your name at the top. It's a small, daily title fight for honor, and a nice stick behind the door to keep your timing harp.

Why murder XP is so valuable

Your murder XP determines your murder rank — from Rookie through Homicide, Sniper, Killer and Butcher to the Legend of Death. That rank and your accumulated experience weigh directly into the murder system:

  • Higher Success Rate — your skill add up to your chance of getting hit every time. Two players with identical weapons but differentmurder rates have a totally different chance of a clean kill.
  • More damage — your experience also scales the damage you do, so a trained shooter needs few bullets to put down a target.

Murders is a of the most expensive actions in the game: you consumes bullets, you weapon wears and you have often first a detective paid. Already that costs evaporate at a miss. Shooting range is so no luxury, but the foundation that you expensive hits profitable makes — and the costs you nothing except a a bit timing.

Strategy and tips

  • Focus on the first targets. They shrink slowly; These first rounds are almost free precision. Don't ruin them by clicking too soon.
  • Stay calm with the final targets. The speed is running by round. Wait for the green window before clicking — a missed target always yielded less than a timed hit.
  • Take a session every 10 minutes. The waiting period is fixed, so whoever trains every time the job is free, will build up a huge gap in days before players who only train just before a murder.
  • Train before you invests. Build first you murder rank on, buy than just expensive weapons and detective trails. The other way around is money over the bar throw.
  • Hunt on the dayboard. One perfect session can be put at the top of today's Sharpshooters — free standing in the underworld.

Frequently Asked Questions

How much is a training session at the range?

Nothing — training is standard free (adjustable by management). Your only investment is the waiting time of standard 10 minutes between sessions.

How much murder-XP do I make per session?

That depends on your average precision over 5 shots: standard between 6 XP (all wrong) and 20 XP (perfect). The better your timing on the targets, the more XP.

Why are the targets appearing ever faster?

Each round shrinks the target slightly faster, and your mulder rate also counts: The higher your rank, the more spice the track (with a lower limit so that it remains feasible). So the minigame remains challenging: The first goal is easy to time, the fifth separates the snipers from the tamperers.

What's today's day sign "Scherputters"?

A daily top 5 of players with the best precision of that day. With equal precision who needed less sessions wins. The board reset every day.

Does shooting range really increase my chances of a murder attempt?

Yes. Your murder XP and murder rate count both in the hit and in the damage of every hit. Together with a good weapon, training makes the difference between a successful hit and an extensive miss.

Ready to you goals too tame? Play free and move today still you name at the sharpshooters.

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