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Gym duels — fight om in pot

Training is beautiful, but muscle are ed om te use. On the tab Duels of in gym move you you structured force in against real players — male against male, with if the even can one stack cash on table. One duel is fast, raw and fair: none arms, none balls, alone your condition and force against which of you adversary. And because you never in exact figures of you rival see, stays any fight exciting to in last blow.

Sun works one duel

One duel starts with one challenge. Which move you on two manners done:

  • Open challenge — everyone in in gym can 'm accept. Who the first dare, fight.
  • Targeted challenge — you challenges one specific player off; alone he can 'm accept. You target gets automatic message.

By the setup choose you one optional bet. Which goes direct in storage (escrow): the money disappears off you bag to the duel is decided. Takes someone you challenge on, then lays he same amount in and is the duel immediate fought out. In winner grabbed in whole pot: 2× in bet. Think you you? As long as nobody has adopted can you you challenge withdraw and get you you bet ordinary back. You can but one open challenge simultaneously have.

Click on one duel in in list and you landed on one own duel page with one ♪ really ♪ Vs screen: you on in one lace, in challenger on in other, in bet in the center. Here take you in glove on — or you running wise by.

Weight classes: you see never in exact force

The main design principle of the duel system: you see never in exact power and defence of you adversary. What you yes see, is are weight class — one indication of are caliber, as by real boxing. In class is determined by are duel force (power + 0,6× defence):

Weight classForce
Fly weightless then 250
Lightweight250 – 749
Middle weight750 – 1.999
Heavyweight2.000 – 4.999
Super heavy weight5.000 and higher

In addition see you are duel record (won–lost). One Middle weight with one record of 24–3 tells one other story then one Middle weight with 2–11. Which two signals — class and record — are all what you gets. In rest is brave and estimation.

How the fight is decided

As soon as one challenge is adopted, rolling the fight direct. Both fighters get one score: force × condition × happiness.

  • Force — power + 0,6× defence. You training work in in gym counts here complete.
  • Condition — you health bar. Who on 100% state fight on full force; who battered in ring in steps supplies big in.
  • Happiness — one chance factor of ±15%. Enough om one narrow underdog uncommon te leave win, te little om one class difference te bridge.

In highest score wins. In winner gets in pot, plus default 10 XP, 0,5 respect and seasonal points — and the fight makes him literal stronger: default 2 to 6 points force or defense add (random which of in two, adjustable). Win in in ring is so also training. In loser gets one comfort xp and in science that revanche exists. Both fighters supply default 5 health in — dueling does pain, also if you wins.

In rules

  • Cooling time: default 15 minutes between two fought out duels (adjustable).
  • Day limit: default maximum 10 duels per day.
  • Minimum 10% health om te may dueling — te injured is te injured.
  • Maximum 1 open challenge simultaneously.
  • Anti-multi-account: dueling with accounts which on each other linked are is blocked. In pot earn you fair or not.
  • From in cell or during one flight can you not dueling.

Strategy: sun read you in ring

  • Read in weight class if one bandwidth. One Lightweight sit somewhere between 250 and 749 force. Stand you self on 700, then can one Lightweight duel so still always against you unpack — in class cloaked where in in bandwidth he sit.
  • Weighing the record heavy with. One player which common wins, wins not just a coincidence: he choose are duels good or sit high in are class. Avoid polymers with thick records if you self net in which class comes look.
  • Hospital before the duel. You condition multiplies you force. With 60% health give you one adversary of equal force near one half class head start. Even pass the hospital is common in cheapest upgrade which ed is.
  • Move in on security, not on hope. In happiness factor is ±15%. Sit you clear above you adversary (higher class, full condition), then is one solid bet near free money. Doubt you, hold in bet small — or duel before in honor.
  • Open challenges with high bet pull sharks. Who one thick pot open move, invites in strongest players of in server off. Aim high bets prefer targeted on opponents which you thinks on te can.
  • Use duels if bar. Loss you always nip of same class? Then knows you exactly how many training work ed still lying in in gym.

Common questions

See i in force of mine adversary?

No, never exact. You see alone are weight class (Fly weight to Super heavy weight, on base of power + 0,6× defence) and are duel record (won–lost). Estimation is part of the game.

What happens ed with mine bet?

You bet goes direct in storage as soon as you in challenge placed. Takes someone on, then lays he same in and grabbed in winner in pot of 2× in bet. Tensile strength you you challenge in before someone adopts, then get you you bet back.

What determines who ed wins?

Force (power + 0,6× defence) × condition (you health) × happiness (±15%). In highest score wins. Training and one full health bar are so both essential.

How common may i dueling?

Default maximum 10 duels per day, with 15 minutes cooling time between two fighting (both adjustable). You can in addition but one open challenge simultaneously have.

What win i next in pot?

In winner gets default 10 XP, 0,5 respect, seasonal points and one statboost: 2 to 6 points force or defense add (random). Both fighters losses what health (default 5), so plan you duels round you other plans.

Can i one specific player challenge?

Yes. By one targeted challenge can alone which player accept; he gets automatic one message with your name and in bet add.

In ring wait. Play free, train you on and throw you first challenge in in gym.

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