Store & Equipment — arms, protection & aircraft
In Store & Equipment you can arrange your complete armament on separate tabs: your murder weapon, your defense and your plane. This is one of the most important screens of the game, because your equipment determines how hard you hit, how long you stay up and how much you can smuggle across the border. Whoever invests smartly here wins on every front. (Are you looking for the temporary inviolability of a hired bodyguard? That's a separate system — see rent protection.)
Equipment — what's active?
On the tab Equipment choose you which weapon, which defense and which plane you active used. You active weapon state preselected at murder attempts (already may you there per attack a other weapon off you collection choose), you active defense protects you automatic, and you active plane use you to spots too bomb. You can several units possess and on each moment exchange.
Murder weapon — attack
Each weapon has damage, a hit chance and a bullet consumption per shot. More expensive weapons hit more often and harder — of a cheap knife up to heavy firearms of millions. A complete overview with all values find you on all weapons & protection. Hold you ammunition on level via the bullet factory, otherwise can you not fire.
Defence — armor
Defense (previously "protection" mentioned — that term is now reserved for the separate bodyguard protection) increases you defence and dampens the damage that others you inflict. The is tempting to already you money in weapons too stab, but without solid armor trap you at the first counterattack. A balanced mafioso invests just aware in to be vest if in to be firearm — certain now armor at murder attempts up to spacious the half of the damage can absorb.
Aircraft — bombing, smuggling and faster travel
A plane is triple gold worth. The determines how much bombs you per attack on the map throws, how much smuggling cargo hold you have, and how much faster you on the airport travels — all three complete loose of each other through the staff set per plane, no fixed formula. You cargo hold scales moreover live along with the reward multiplier of the active economy preset: under Casual carry you more, under Hardcore less. Used becomes always the plane that you in you Equipment have equipped — the same device for bomb, smuggle and travel. This is the standard fleet (base prices; she scale along with the economy preset):
| Plane | Bombs / attack | Cargo hold (smuggling) | Travel time | Price |
|---|---|---|---|---|
| Straight pigeon | 2 | 16 | -5% | € 15.000 |
| Smuggling cessna | 5 | 40 | -10% | € 250.000 |
| Twin Otter | 10 | 80 | -20% | €1,2 million |
| Shadow bomber | 18 | 144 | -32% | €4,5 million |
| Night owl B-2 | 30 | 240 | -45% | €12 million |
With the VIP benefit +10% cargo hold count you there at smuggling runs still ten percent at on. Without plane can you not bomb and smuggling you only a meager mule cargo hold — a crate opens so a complete extra earning tier. Planes wear out per mission and a bad condition increases moreover you chance of being caught at the smuggle: repair on time.
Buy, sell, wear & repair
- Buy: each weapon, each defense and each plane buy you one time (no double copies).
- Sell:q you get back 50% from the purchase price — in proportion to the condition.
- Wear: everything wears when used — weapons in any attempted murder (touch or miss), armor when it takes a hit, aircraft per mission. On 0% is the piece and you must first repair; The costs are on the button in the repair section.
All prices, sales values and repair costs automatically scale along with the active economy preset of the season. Repairs are also relative cheap: even a fully win weapon, armor or plane can be repaired for at most a fraction of the purchase price, and your equipment wears slower than before — you'll stay ready to fight for longer without scraping the safe.
Exclusive equipment
Next to the standaardcatalogus above exists there a growing pool exclusive weapons, pantsers and planes that nowhere too buy to be, not too steal, and no drop: the only away to such a piece is tier 100 of the Season pass. Pay attention on: per season becomes on tier 100 each time but one exclusive item distributed, and that varies per season between a vehicle, a murder weapon, armor, plane or tuning part — the is so per season afwachten what the main prize exactly is. This top pieces to be the status-symbolen with which the best players of a season himself distinguish.
Equipment counts in your stats
You active weapon and active defense count directly along in you player stats: the attack of you weapon comes at you power, the defense of you armor at you defence. Exchange you of equipment — or goes there something piece — than fit you stats himself immediately on. That combined power counts everywhere along: at murder attempts, at you defense, in duels and in the joint attack power of you family.
Frequently Asked Questions
How do I make a weapon active?
On the Equipment tab you choose your active weapon, defense and planet. The active weapon is pre-selected in attempted murder; You can also choose another weapon from your collection per attack.
Which plane should I buy?
De Straatduif (€ 15.000) is de absolute instap: 2 bommen en 16 laadruim, ideaal om voor een habbekrats te beginnen. Zodra je wat kapitaal hebt, is de Smokkel-Cessna (€ 250.000) de logische vervolgstap met 5 bommen en 40 laadruim. Serieuze smokkelaars en veroveraars groeien daarna door naar de Schaduw-Bommenwerper of de Nachtraaf B-2, die met 240 laadruim en 30 bommen per aanval in z'n eentje een oorlog draagt.
Does a plane also shorten my travel time?
Ja. Elk vliegtuig geeft ook een reistijd-bonus op het vliegveld, van -5% (Straatduif) tot -45% (Nachtraaf B-2) — handig als je snel bij een moorddoelwit moet zijn nadat de detective een spoor heeft gevonden.
What about cargo hold and the VIP acquisition?
Each aircraft has its own separate cargo hold (no fixed bomb capacity formula) — the store shows that number per unit. VIP players with the acquisition +10% charge rental bring as a percentage extra per run.
What happens if my equipment reaches 0%?
Then it's broken and it's out — you can't choose a broken weapon for a hit and a broken plane doesn't fly. You do repairs in the repair section.
How much do I get back on sale?
50% of the purchase price, in proportion to the condition. So a worry-out piece tied less — repair first or sell on time.
How do I get the exclusive highlights?
Only via tier 100 of the Seasonal Pass, and only one item per season — what type of vehicle (vehicle, weapon, armor, aircraft or tuning component) changes each season. They're not for sale, they can't be stolen and they don't fall like licorice.
Play for free and put together your perfect equipment in BELLOCCO.