Route 66 — the big family robbery
The Route 66-robbery is the biggest coöperatieve job that a family in BELLOCCO can pull. One member move the job on and chooses a role, other family members close on up to the crew complete is, and together hit you toe for a loot that no some solo job matches. Each role has a own, measurable effect on the success chance or the loot — pure strategy, no flavor. Want you join in? Play free and build a crew that Route 66 can handle.
How it works
A member sets up a job: picks one of the three available jobs and takes one of the four reels himself. Other family members then join a free role — each reel can only be occupied by one player at a time, so a crew counts up to 4 male. Once there are at least 2 free crew members, the builder can — or the boss/underboss of the family — do the job. Members who are trapped in the cell at that time are not participating and do not count for that minimum. If a job stays incomplete for more than 2 hours (the crew never gets complete, or no one does), it is automatically cleaned up so that the family can start a new one.
The three jobs
There are three jobs to choose from, rising in risk and spoils:
- Gas station rubbery — loot ± 60.000, € basic success rate 55%. Low risk.
- Hijack armored car — loot ± 180.000, € basic success rate 42%. Spicy.
- Bank heist — loot ± 420.000, € basic success rate 30%. The big blow: high risk, high score.
The final success rate increases with the number of crew members and their combined power, plus any roll bonuses — the bigger and stronger the crew, the safer the job. The spoils also grow with the crew size: A full crew of 4 brings in significantly more than a minimum crew of 2.
The four reels
Each roll has its own mechanical effect. So please fill all four reels for the best result:
- Squatter — opens the safe and increases the success rate of the job with 6 percentage points.
- Heavy Boy — keep everyone calm and magnify the booty on a successful job with 8%.
- Driver — take care of the getaway car. If the job goes wrong, the chances of a crew member being arrested will fall from 35% to 15% per person, and the prison sentence will also be cut by about half.
- Lookout — keep an eye on the cops and shorten the cooling time to the next job from 30 to 10 minutes.
Sharing spoils
At success goes standard 20% of the loot directly to the family treasury (this percentage can through the serverleiding become adjusted). The rest becomes equal divided over the crew. The family gets moreover a small respect bonus at each successful job, and the job counts along for the weekly familie-uitdagingen.
If it goes wrong: risk of arrest
Failed the job, than runs each free crewlid separate risk to too become arrested — this becomes for each member individual determined, so the one member can escape while a other behind the bars ends up. Without driver is that chance 35% per member; with a driver in the crew drops that to 15%, and is the jail sentence at a arrest approximately halved. A driver take along is so no overbodige luxury as soon as you more often goes jobs.
Cooling time
After each executed job — succeeded or not — must the crew rest for the family a new job may set up. Standard is that 30 minutes; sat there a lookout in the crew that the job turned, than becomes that teruggebracht up to 10 minutes.
Strategy and tips
- Fill all four reels. A crew with squatter, heavy boy, driver and lookout benefits from any advantage at the same time.
- Bring a driver with you if you've had a lot of trouble — it saves a lot of time for arrest and jail time if things go south anyway.
- Go for a full crew of 4. That not only increases the chances of success, but also the spoils per job.
- Choose your job on your crew. A small or inexperienced crew is more secure at the Tankstation; Go for the Bankcrack with a strong, complete team.
- See who's in on it in advance. A job that remains incomplete for too long is automatically cleaned up after 2 hours.
- Build first a healthy family on with territory and the family shop — how stronger you members, how higher the success chance.
Ready to self a job on too to put? Play free and pull with you crew the big blow.
Frequently Asked Questions
How many men do I need for Route 66?
At least 2 free crew members to do the job, with a maximum of 4 — each roll can only be occupied by one player.
What exactly do the four reels do?
The squatter increases the success rate by 6 percentage points, the heavy boy subsequently increases the booty by 8%, the driver reduces the risk of arrest on a failed job (from 35% to 15% per member) and halfs the prison sentence, and the lookout shortens the cooling time from 30 to 10 minutes.
What happens if the job fails?
Each free crew member subsequently runs a separate, individually determined risk to be arrested — 35% chance without a driver, 15% with a driver in the crew.
How much of the loot goes to the family treasury?
Standard 20%. The rest is distributed equally over the crew who did the job.
How long does the crew have to rest between two jobs?
Normal 30 minutes. If there was a lookout in the crew that did the job, that's only 10 minutes.
Can a crew member who's stuck in the game?
No. Whoever's in the cell doesn't count for the crew and can't set up, connect or perform a job.