WikiFamiliesRoute 66: the big family heist

Route 66: the big family heist

The Route 66 robbery is your family's biggest cooperative job: Put it on, divide the four rolls and drag 2 to 4 men into a loot up to $420,000.

The Route 66 robbery is the biggest cooperative job that a family in BELLOCCO. One member sets up the job and chooses a role, other family members join until the crew is complete, and together you strike for a loot that doesn't match any solo job. Each role has its own measurable effect on the chance of success or the spoils of pure strategy, not flavor. You want to join us? Play for free And build a crew that can handle Route 66.

How it works

A member sets up a job: picks one of the three available jobs and takes one of the four reels himself. Other family members then join a free role Every roll can only be occupied by one player at a time, so a crew counts maximum 4 men. As soon as at least 2 free crew members stand up, the designer can perform the job either the boss/underboss of the family. Members who are trapped in the cell at that time are not participating and do not count for that minimum. If a job stays incomplete for more than 2 hours (the crew never gets complete, or no one does), it is automatically cleaned up so that the family can start a new one.

The three jobs

There are three jobs to choose from, rising in risk and spoils:

  • Tank station robbery "boot" ± €60,000, basic success rate 55%. Low risk.
  • Hijacking a money car "boot" ± €180,000, basic success rate 42%. Spicy.
  • Bank crack "boot" ± €420,000, basic success rate 30%. The big blow: high risk, high score.

The final success rate increases with the number of crew members and their combined power, plus any roll bonuses.. the bigger and stronger the crew, the safer the job. The spoils also grow with the crew size: A full crew of 4 is gaining significantly more than a minimum crew of 2.

The four reels

Each roll has its own mechanical effect. So please fill all four reels for the best result:

  • Squatter The vault opens and increases the success of the job with 6 percentage points.
  • Heavy Boy Oh, yeah, yeah, yeah. 8%.
  • Driver Get the getaway car. If the job goes wrong, the chances of a crew member being arrested will fall from 35% to 15% per person, and the prison sentence will also be cut by half in case of arrest.
  • Lookout The cops are watched and the cooling time is shortened to the next job from 30 to 10 minutes.

Sharing spoils

Success is standard 20% from the loot directly to the Family greenhouse (this percentage can be adjusted by the server line). The rest is distributed equally across the crew. The family also gets a small Respect Bonus every successful job, and the job counts for the weekly family challenges.

If it goes wrong: risk of arrest

Fails the job, then runs each free crew member separately risk of being picked up, this is determined individually for each member, so one member can escape while another ends up behind bars. Without a driver, that's a chance. 35% per member; with a driver in the crew that descends to 15%, and the prison sentence for arrest is about half. So taking a driver with you is not an unnecessary luxury as soon as you do more jobs.

Cooling time

After each job completed, the crew must rest before the family can start a new job. Standard is that 30 minutes; There was one. lookout In the crew that did the job, it is reduced to 10 minutes.

Strategy and tips

  • Fill all four reels. A crew with squatter, heavy boy, driver and lookout benefits from any advantage at the same time.
  • Take a chauffeur with you if you're more likely to join the club. It saves a lot of time for arrest and jail time if things go wrong.
  • Go for a full crew of 4. That not only increases the chances of success, but also the spoils per job.
  • Choose your job on your crew. A small or inexperienced crew is more secure at the Tankstation; Go for the Bankcrack with a strong, complete team.
  • See who's in on it in advance. A job that remains incomplete for too long is automatically cleaned up after 2 hours.
  • Build a healthy first family with territory and the family shop The stronger your members, the higher the chances of success.

Ready to do your own job? Play for free And take your crew the big hit.

Frequently asked questions

How many men do I need for Route 66?

At least 2 free crew members to do the job, with a maximum of 4.. each roll can only be occupied by one player.

What exactly do the four reels do?

The squatter increases the chance of success by 6 percentage points, the heavy boy subsequently increases the booty by 8%, the driver reduces the risk of arrest (from 35% to 15% per member) and halfs the prison sentence, and the lookout shortens the cooling time from 30 to 10 minutes.

What happens if the job fails?

Each free crew member then runs a separate, individually determined risk to be picked up.

How much of the loot goes to the family treasury?

Standard 20%. The rest is distributed equally over the crew who did the job.

How long does the crew have to rest between two jobs?

Usually 30 minutes. If there was a lookout in the crew that did the job, that's only 10 minutes.

Can a crew member who's stuck in the game?

No. Whoever's in the cell doesn't count for the crew and can't set up, connect or perform a job.

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