Family war: fight for power
Family war is a formal game of points between two families: whoever wins 10 attacks first wins the war. Attacks, walls and the way to victory explained.
One family war is a formal conflict between two families in BELLOCCO: a scoreboard on top of the usual attacks, showing you who is the strongest. Where separate attacks between families are always possible, a war is about something bigger. family The street rules? A war well waged yielded honour and spoil; A badly prepared war leaves your crew with a dented greenhouse and reputation. The page War & Alliances Bundles everything: attack, declare war and diplomacy.
Attack: You can always do that, even without war.
Any family can attack any other (unconnected) family at any time. Only the boss or underboss may lead to an attack. You win, you rob 8% to 22% the cash of the opponent (with a maximum of €500,000 per attack), and climbs your family 0.5 respect; The defender loses 0.25 respect. If you lose, nothing else happens. Your crew just drowns. After each attack, a cooling time of 15 minutes for your family in general, and a separate cooling time of 2 hours per target To keep you from draining the same family. If you're in an active war with that family, that target cooldown gets shortened to 30 minutes.
Walls: your defense
Your defense is the added power of all your members, plus a bonus from your walls An HP shield you buy in the family shop. Each won attack by a rival wears part of your walls. Get up your walls 0, then your family lies open: The next successful attack plunders 12 percentage points extra and randomly lowers one of your companies (or disappears altogether if it was already on level 1). So without walls, you're an easy target. Keep them up.
Declare war
Only the boss or underboss can declare war on another family, and you can only one family at a time at war. As long as the war runs, every attack you win on that particular enemy counts as war point. The first family that 10 attacks won on the other gets, wins the war and collects 5 respect There is no time limit for the whole family, only that point goal. Are you lagging behind and want to limit the damage? The boss or underboss can be at any time vomiting, with which the war immediately ends in favor of the opponent. You cannot declare war on (or be attacked by) a family with which you alliance I've broken it first.
Chains: perseverance bonus
Win your attacks shortly after each other within 30 minutes of your previous victory. necklace Up. At milestones 3, 5, 10, 25, 50 and 100 consecutive victories your family gets an extra respect bonus (ascending from +1 to +100 respect at a hundred in a row). An active family that consistently goes crazy climbs on the rankings faster than a family that occasionally passes a loose blow.
Preparation
Wars are won before the first blow falls. A family that has her affairs in order almost always defeats a stronger but unorganized opponent. Get ready like this:
- Train the power of your members The higher the combined power, the higher your attack force and your defense.
- Build and restore your walls in family shop. Without walls, you're already open at the first blow.
- Fill the cash in advance. A stuffed family bank Pays walls and upgrades that you desperately need in the war and the fuller your opponent's cash, the bigger the prize you take in profit.
- Coordinate your attacks to build a chain together and to score war points as consistently as possible.
Strategy
The smartest families don't go blind in any conflict. They choose their wars: They attack when stronger and use alliances to keep their borders safe so they can focus on one front. Winning a war is about timing, preparation and defense as well as raw power. Ready to prove your dominance? Play for free And join the battle for the street.
Frequently asked questions
Do I have to declare war to attack another family?
No. Attacks are always possible between two unrelated families. A war is a separate scoreboard on top of ordinary attacks: whoever first wins 10 attacks on the enemy wins.
How does a family war begin?
The boss or underboss is declaring war on another family. You can only be at war with one family at a time, not an ally.
How is a war won?
The first family to win 10 won attacks on the opponent wins the war and gets 5 respect. There's no time limit.
What do you win with a win?
8% to 22% of your target's greenhouse (max. €500,000 per attack), plus 0.5 respect. If the target no longer has walls, the loot is even bigger.
What happens to my walls when I'm attacked?
Every win-win attack a rival wears your walls. If they are at 0, your family is open: extra looting and a company drops a level at the next successful attack.
Do alliances help against war?
Indirect: Allies can never attack or conquer each other, so a strong alliance network keeps your borders safe and lets you focus your energy on one enemy. Read more on alliances.