The map: conquering districts, district perks and spots
The world map of BELLOCCO: Conquer areas through a power measurement, collect 23 unique neighbourhood benefits for your family, and build your own spots within each area.
The Map is the real world map of BELLOCCO: the city is divided into neighbourhoods, spread all over the world, and each district is in turn filled with individual Spots who own and build players themselves. Those who control the district collect passive income and a unique advantage for the whole family. It is the territorial heart of the game: The bigger your area, the greater your power.
The map is neighboring around the world
Open the Map and you will see a real world map with a pin per neighborhood, from Amsterdam to Tokyo. Move over a pin for a quick overview: which family controls the district (the district boss), how many spots are in it and how much income the district yields per hour. Click on a district for the full detail page, with a zoomed-in cutout of that same world map so you can see exactly where the neighborhood is, plus all the spots in it.
Conquering a neighborhood
You don't need a fight in an unoccupied neighborhood. If a neighborhood is already in the hands of another family, it is a force measurement: the same formula as for family war, based on the added power of all members of both families. The stronger your family as a whole, the greater your chances of winning.
- Only the boss and underboss A family can start a conquest.
- After each attempt, a Regrouping time 30 minutes before your family can conquer again.
- A newly conquered neighborhood subsequently enjoys a temporary protection window against new attempts.
- The more Spots Your family already owns in a neighborhood, the stronger you stand in a conquest of that same area so first build foot to the ground before you attack the neighborhood itself.
Neighborhood benefits verse 23 unique bonuses
Each neighborhood gives the possessing family exactly one, unique advantage No two districts share the same system. As long as your family holds the neighborhood, the bonus applies to every member, automatically, without having to do anything for it. Think of a higher return on crime, higher casino payouts, more loot in a robbery, a higher chance to escape the cell, or extra assault or defense force in family fights. If you have multiple neighborhoods, then the bonuses on hampered all that little advantage on top of the system that the neighborhood is about.
Go to Territorial & neighbourhood benefits for the full explanation from a family perspective, or check out in-game the "Dials & Benefits" page to see which bonuses your family currently has.
Presentie, who has the most spots?
Each area detail page shows a "presence" overview: Which family currently owns the most spots in that area. This is purely informative. It doesn't automatically make a family a neighborhood boss, which still goes through a real conquest. However, a high presence is a strong signal that that family can seriously claim the district soon.
Spots within a neighborhood
Within each neighborhood are loose spots that players individually own and expand.This is the layer you are working on every day.
- Conquer unoccupied spots. You don't just buy a free spot at a fixed price. There's a little "garde" on it that you have to. bombing To take over, just like attacking a rival. So you need a plane, even for your very first mockery.
- Busy spot attacks. You can take over a rival's spot by taking him down with enough bombs. Each bombardment has a chance of a miss, and a chance of arrest or injuries... it's not a free job.
- Build. Put properties on your own mockery to raise income.
- Walls & repairers. Protect your mock with walls that add additional HP, and use repairers to repair damage after an attack.
- Protection window. As with neighborhoods, a newly conquered spot enjoys temporary protection against a new attack.
Move on the area-detail page about one of the dots in the zoomed-in card for the status of that spot: owner, family, relationship to you, condition (HP) and number of properties.
Tips & Strategy
- Get a plane Before you start your first spot, you can't bomb without a plane, not even against an empty spot.
- Build presence In a neighborhood with an advantage that fits your playing style, before you try to conquer the neighborhood yourself.
- Defend actively. Walls and repairers aren't luxury.......................
- Don't spread your attention too thin. A few well defended spots in a neighborhood with a strong advantage is often better than anywhere a little property.
Frequently asked questions
Do I need a plane to win a spot?
Yeah, also an unoccupied spot has a little guard you got to bomb, so you always need a plane and bombs.
What happens if my family owns several neighborhoods?
The benefits of all these neighborhoods pile up. Each district delivers exactly one unique advantage, so more neighborhoods means more different bonuses at once.
Can I also see which neighborhoods my family owns?
Yes, using the in-game page "Walking & Benefits" you can see in one overview which neighbourhoods your family owns, which benefits each neighbourhood and how much income they earn together.
Who can conquer a neighborhood on behalf of the family?
Only the boss and underboss can start a conquest.
Conquer your first district or strengthen your existing area via the Map.