The murder system: taking out a player
Choose your weapon and the country where you strike. The detective will tell you where your target is; In the wrong country, the job goes wrong.
The Murder system is the heaviest weapon in your arsenal: here you take out a rival permanently. A successful liquidation (bottom Underworld → Murder) flattens your target and gives you part of his cash, respect, murder-XP and any premiums. But you don't kill from behind your desk: You gotta go same country be like your victim. Where that is? That's what the detective tells you if you're gambling at your own risk.
This is how liquidation works: Track, travel, strike
A professional attack takes three steps:
- 1. Tracking. Rent the Detective In to find out in which country your target is hiding. Formal is that optionally you may hunt for good luck.But those who gamble wrong pay the price (see below).
- 2. Travel. If your target is in another country, you take it aircraft. With every rounded track you immediately see if you are right: if it is "Slap," then it can; if it says "Travel there," then you have to fly first.
- 3. Strike! Pick your weapon, put your bullets in and press off.
The wrong country: gambling has a price
If you strike while your target is somewhere else, then the attack on nothing from....doesn't waste any bullets, no weapons wear, because you never fired. But sneaking around with a gun in a foreign country is not an innocent ride. There are three ways such a night can go wrong:
- 🚓 Caught Standard 15% chance (adjustable) of a cop tapping on your shoulder. Someone called about "That creepy guy with the gun" and next thing you know, you're on the asphalt with your face: 8 to 16 minutes cell.
- 🩸 Rolled Standard 25% chance the local boys will see you snooping around on their premises. Four men in an alley, no talk, just a beat-up: 5 to 15 health lost.
- 💨 Unseen The rest of the time, you just walk back to the airport like nothing happened. No cell, no punches, but your night is wasted and your target is still breathing.
Each failed attempt moreover gets its own atmospheric story from a close door to an old granny to a bartender who laughs to your face. Funny to read, less funny when it happens to you. So if you're serious about hunting, hire the detective first. Gambling is for lucky seekers. Professionals know where their target sleeps.
Cooling time: no assembly line to liquidations
After every attempted murder, successful, hit or even a miss in the wrong country. hiding Before you can strike again. Standard 20 minutes (adjustable, and automatically scale with the chosen economic preset). As long as it runs cold time, you see a decoy on the murder page instead of the attack form. This prevents one player from emptying an entire server in a few minutes and makes each job a conscious choice instead of a button to spam.
Choose your prey wisely
Since the base loot scaled with the rank of your target, not every target is equally lucrative: A Street Scoffy yielded a small handful, an established Tycoon a considerable loot. Combine that with a running premium And a kill on the right person can do more than an hour of crime in one blow. Remember: the higher the rank, the more heavily armed and protected such a person is usually... and the rank protection later in this article sets a ceiling on who you may attack.
The attack: target, weapon, bullets
On the tab Attack fill in:
- Target Your victim's user name. It is filled in automatically via the "Slap toe" button on a track.
- Arms A dropdown with all your working murder weapons, including their state and bullet consumption. Your equipped weapon is pre-selected, but you can pull another weapon out of the closet for every job. Broken weapons aren't participating. murder shop.
- Bullets At least the use of your weapon, but you can use more for extra hits and damage. Each weapon has its own maximum: at least 6 extra bullets above the minimum level; or 3× the weapon minimum if that is higher (the highest of the two counts). Also a sniper rifle (1 bullet/shot) gets a meaningful range from 1 to 7, while an Uzi (6 bullets minimum) can reach 4× to 24. A knife doesn't use bullets.
- Message If you wish, send your victim a personal message: a final greeting from his killer.
The default message: your business card
Do you type the same threat in every murder? Then imagine a default message In. On the attack form you will find the option "Default message": one click brings you to a screen where you set your fixed text or choose one of the ready-made classics, like "No one betrays the family and lives to repeat it." If a standard message is set, the check is on and your text is automatically ready in the message field; If you type something else, the checkbox will go out. Save empty raises the default message again.
Who's untouchable?
Not everyone is a valid target. Three rules:
- Range protection You can't kill anyone who 2 or more grades above you State. A street hoodie who wants to kill a Tycoon is laughed at by his bodyguards. First climb your own rank, then the big names come into range. The other way around, there is no protection: those who stand high can be attacked by lower ranks.
- The staff The administrators and moderators are completely untouchable. You don't waste a bullet on admins.
- Hiding A target hiding at that time (to be rented through Hiding in the Winkel) is untraceable: A murder attempt on him is simply not possible until his period of hiding ends.
What determines your chance of getting caught?
If you're in the right country, the real hit rolls. Your dodge is not a coin throw; These factors may include:
- Your weapon and his state Each weapon has its own accuracy, which only counts fully with a well maintained specimen. A rusted cart shoots crooked.
- Your killer skills Your murder rate and murder XP from the shooting range Add to your odds and damage.
- Power against defence Your strength against the defense of your target gives you a benefit or disadvantage.
- Extra bullets The minimum wager is a bonus on your chance of hitting and damage.
- The protection of your target An active armor makes it harder to hit and absorbs up to half of your damage. Besides, a backfire target is on guard.
The result is always limited: even the perfect attack is never a guarantee, and even the worst has a spark of hope. And beware: your weapon wears on any attempt, hit or miss
What do you get for a kill?
If your damage brings the target to 0 HP, then it's paged and follows the harvest:
- Loot A guaranteed base loot (jewelry, watch, car keys). rank of your victim: The higher he is, the richer the prey. If he also had cash in his pocket (money on the bank is safe), a percentage will be added. Both scales contribute to the seasonal theme and the staff's economic preset.
- Premiums If there's a price on his head, you automatically insert it. See premium hunting.
- Murder XP Standard 40 to 60 per kill, increasing your murder rate and making your next attacks more likely.
- Respect and seasonal points Every kill builds up your prestige and your seasonal position.
- Chance of extras A tuning component or a Safe code could just roll out of a liquidation.
You hit, but does your target survive? Then you do damage, you earn a modest amount of murder XP and your victim knows who's hunting him. His armor partly captures the blow to the ground and can break. If you had a detective trail, that's after the attempt. consumed, hit or miss: for a second attack the detective has to work again.
Backfire: The target shoots back
A target that are backfire has set (arm + bullets ready), fires automatically back on the attacker even if the attacker had missed. That could hurt you, or worse. Hunting is fun until the prey bites back. With Institutions → Backfire choose how to fire back:
- Don't shoot back. Backfire is off.
- The same amount as the attacker A fair, predictable answer: As many bullets back as they fired at you.
- Random Number An unpredictable burst, from one shot to a heavy charge. More lead is more damage, but also more bullet consumption.
- Fixed number You decide exactly how many bullets you always fire backfire (e.g. standard 10), as long as you have them in your pocket. Fully predictable and in his own hands.
Can a target be killed twice?
No. If multiple players attack the same target at the same time, only one hit counts as the real mercy blow.. who is the first to actually bring health to 0, gets the kill, the loot, the bounty and the honor. Those who are just late see nicely "someone else you were just before" instead of accidentally paying two (or ten) jobs at the same time. Bullets and weapons wear of a te-late attack are lost, after all, you really shot, even if you were just too late. Thus, a group attack remains exciting and realistic: Anyone who participates takes a risk, but the loot goes to whoever actually finished the job.
How do you protect yourself?
- Bank your cash. Only money in the bag is loot.
- Wear armor and keep your health high. Protection depresses the dodge and absorbs damage. See arms & protection.
- Dive when it gets exciting. Via Hiding In the Winkel you'll be completely untraceable for a few hours for attempted murders if you know someone's chasing you.
- Turn on your backfire. Whoever shoots you gets an answer.
- Keep moving. A detective-track passes over time if you change land regularly, is more difficult to tie.
- Check the bounty list. If there's a price on your head, be extra careful.
Strategy: from beginner to top killer
Start small: build up your murder rate through the shooting range, hunt targets of your own caliber and reinvest your loot into a better weapon and more bullets. Be ready to fight before the trail enters: Weapon maintenance, bullets in stock, plane ticket stand by. A trace is limited and expired information is discarded money. Put extra bullets in important targets: the bonus on dodge and damage is often the difference between an injured rival and a dead one. And don't forget your own defense: The best killer is the one who stays the longest.
Frequently asked questions
Can I kill someone without a detective?
Yeah, but guess what. If your target happens to be in your country, then the attack continues. If he is somewhere else, the job will fail and risk your arrest (15% chance, 8-16 minutes cell) or a beating of the local boys (25% chance, 5-15 health). The detective's taking the gambling out.
Should I travel to the land of my target?
Yes. You got to be in the same country as your target to hit. Each detective trail shows a "Travel to it" button if you still have to fly.
Who can I not kill?
Players who are 2 or more ranks above you (grade protection), the staff (admins and moderators are untouchable), and players who are currently hiding (temporarily untraceable via hiding). Furthermore, everyone's wild... also players who are lower than you.
What's the standard message?
A regular farewell greeting that you set once via the attack form. If one is set, it is automatically ready for every attack; If you type something else, the checkbox will go out.
What do extra bullets get?
Each weapon has its own maximum above its minimum consumption.. The closer you get to that maximum, the higher the bonus on hit chance and damage, to an adjustable ceiling (standard +20%) that you actually achieve at maximum. Often the push that makes an attack killer.
What do I get for a successful kill?
Part of your victim's cash, any premiums, standard 40-60 murder-XP, respect and seasonal points, plus chances of a tuning part or safe code.
Can my target fight back?
Yes. He survives the attack and has set his backfire, then he automatically fires back with real bullets and real damage.
Play for free And proof in the underworld of BELLOCCO that you are the most dangerous name on the street.