Families — stronger together
A family is the organized core of BELLOCCO. In you one come you a end, but the real power lies at who cooperates. A family shares a name, a tag and a joint family bank. The is the difference between a lonely street criminal and a organized mafia family that whole districts in hands has. Want you serious play along to the top, than is a family no luxury but a necessity. Play free and build along on you own family.
Create or join a family
You got two ways to get to work.
- Self found costs €250.000 and you have moreover at least 50 respect needed to too prove that you already something means on street. You chooses self the name (3–40 characters) and the tag (2–6 capital letters/digits); both must unique to be on the server. You are afterwards the boss: everything what the family builds up is of your workmanship.
- Accession is the fastest way to achieve results. That goes in two ways: You become invited by a family, or you send a request to a family that is open to applications. You jump directly into a rotating organization with income, territory and experienced members that help you on your way.
There is no waiting period between leaving a family and founding or joining a new one — you can go right through.
The four grades
Each family has four ranks, each with its own rights:
- Boss — the founder or opvolger. Can everything: the family abolish, the bosshood hand over, the family tax set and the mandatory donation determine.
- Underboss — the boss's right hand. Can members kick and switch rank, withdraw money from the greenhouse, buy walls and energy, buy/upgrade companies and lead a attack or war.
- Right Hand — may recruit members: invite, accept or reject notifications, and upgrade the member limit.
- Member — turns around, collapses in the family bank and can leave the family at any time (the boss first has to transfer the bossship or cancel the family).
A new family starts with place for 8 members. The boss or underboss can grow that limit in steps of 2, up to a maximum of 30 members — each upgrade costs the current limit × €40.000 from the family greenhouse.
What does a family get?
Playing together simply gives access to systems that do not exist solo. This is what a family gets you:
- Territorium — area is income. Conquer and defend them to build a steady, passive money flow and a lasting advantage for the entire crew.
- Familie shop — joint enterprises that build an hourly wage bill for paid members, with a family tax that partly flows to the cash.
- Familiebank — a shared greenhouse that each member can donate to. Donations also count for performance, so depositing is worth double.
- Familie-oorlog — fight for power against rival families, where respect is at stake.
- Allianties — making pacts with other families so you never attack each other and stand stronger against the rest.
- Route 66-overval — the big family robbery you can only commit with the whole crew, with a loot that doesn't match any solo job.
Family respect and ranking
In addition to your personal respect, your family also builds family respect: That rises by winning attacks and building contiguous chains of victories, and it determines your family's position on the top ranking. A family that wins more often and stays active climbs to the top faster than a family that sits still.
Strategy: How do you become a dominant family?
A name and a tag don't make a strong family. Power builds up through discipline and cooperation. A few tried and tested principles:
- Activity above numbers. A small group of active members who log on, donate and participate every day defeats a large group of sleeping names. Select by engagement, not size.
- Build first you basic. Pack early territory and move the family shop on, inclusive enough energy to too stay turn. A stable income finances you wars and expansion.
- Keep the greenhouse healthy. A well-stocked family bank is your war bag and your safety net — note: when a family is lifted, the whole greenhouse disappears.
- Choose your wars. Don't go blind in any conflict. Attack when you are stronger and use alliances to keep your borders safe.
- Coordinate the big job. The Route 66 rubbery requires alignment. See who's in the game and when, so the booty is maxed out.
An active family with strong, well-coordinated members dominates the rankings and wins the wars that matter. Ready to build your own crew or join the best? Play for free and start today.
Frequently Asked Questions
How much does it cost to start a family?
€250.000, plus you need at least 50 respect. Without that reputation, you can't start a family, even with enough money in your pocket.
How do I join a family?
In two ways: You are invited by a family, or you send a request to a family that is open to applications. There is no waiting time after leaving a previous family.
What grades are there within a family?
Four: Boss, Underboss, Right Hand and Member. Each grade has its own rights, from raising the family (only the boss) to recruiting members (right hand and above) and depositing into the bank (everyone).
How many members can a family have?
A new family starts with place for 8 members. The limit can be extended in steps from 2 to a maximum of 30, against payment from the family greenhouse.
What does a family get?
Access up to systems that solo not exist: joint territory, a family shop, a shared family bank, family war, alliances and the big Route 66-robbery.
Play for free and build your own mafia family.