WikiFamiliesFamilies: stronger together

Families: stronger together

A family is the organized core of BELLOCCO. Create a crew from €250,000 or join, conquer territory, wage war and share a joint greenhouse.

One family is the organized core of BELLOCCO. You come a long way on your own, but the real power lies with who works together. A family shares a name, a tag and a joint family bank. It's the difference between a lonely street criminal and an organized mob family who owns whole neighborhoods. If you want to play seriously to the top, a family is not a luxury but a necessity. Play for free And join your own family.

Create or join a family

You got two ways to get to work.

  • Create yourself cost €250,000 And you have at least 50 respect Need to prove you already mean something on the street. You choose your own name (3.a.40 characters) and tag (2.b.16 capitals/figures); Both must be unique on the server. You're the boss after that: Everything the family builds is from your makeup.
  • Accession is the fastest way to result. That goes in two ways: You'll be invited by a family, or you send yourself a Request to a family open to applications. You jump directly into a rotating organization with income, territory and experienced members that help you on your way.

There is no waiting period between leaving a family and setting up or joining a new.

The four grades

Each family has four ranks, each with its own rights:

  • Boss (b) the founder or successor. Can do anything: lift the family, hand over the boss, the family tax and determine the compulsory donation.
  • Underboss The boss's right hand. Can members kick and change grades, withdraw money from the greenhouse, buy walls and energy, buy/upgrade businesses and a attack or war lead.
  • Right Hand Invite, accept or reject applications and upgrade the membership limit.
  • Member The boss has to hand over the bosses or lift the family.

A new family starts with place for 8 members. The boss or underboss can grow that limit in steps of 2, up to a maximum of 30 members Every upgrade costs the current limit × €40,000 from the family greenhouse.

What does a family get?

Playing together simply gives access to systems that do not exist solo. This is what a family gets you:

  • Territory The area is income. Conquer and defend them to build a steady, passive money flow and a lasting advantage for the entire crew.
  • Family shop (b) joint enterprises that build an hourly wage pool for paid members, with a family tax that partly flows to the cash.
  • Family bank A shared greenhouse to which each member can donate. Donations also count for performance, so depositing is worth double.
  • Family War The struggle for power against rival families, where respect is at stake.
  • Alliances Make pacts with other families so you never attack each other and stand stronger against the rest.
  • Route 66 robbery The big family robbery you can only do with the whole crew, with a loot that doesn't match any solo jobs.

Family respect and ranking

Besides your personal respect, your family also builds family respect on: that rises by winning attacks and building contiguous chains of victories, and it determines the position of your family on the main ranking list. A family that wins more often and stays active climbs to the top faster than a family that sits still.

Strategy: How do you become a dominant family?

A name and a tag don't make a strong family. Power builds up through discipline and cooperation. A few tried and tested principles:

  • Activity above numbers. A small group of active members who log on, donate and participate every day defeats a large group of sleeping names. Select by engagement, not size.
  • Build your base first. Pak early territory and set the family shop Up, including enough energy to keep turning. A stable income finances your wars and expansion.
  • Keep the greenhouse healthy. A well-stocked family bank If you are a warhouse and your safety net, pay attention: when you lift a family, the whole greenhouse disappears.
  • Choose your wars. Don't go blind in any conflict. Attack when you stand stronger and use alliances To keep your boundaries safe.
  • Coordinate the big job. The Route 66 robbery Asks for alignment. See who's in the game and when, so the booty is maxed out.

An active family with strong, well-coordinated members dominates the rankings and wins the wars that matter. Ready to build your own crew or join the best? Play for free And start today.

Frequently asked questions

How much does it cost to start a family?

$250,000, plus you need at least 50 respect. Without that reputation, you can't start a family, even with enough money in your pocket.

How do I join a family?

In two ways: You are invited by a family, or you send a request to a family that is open to applications. There is no waiting time after leaving a previous family.

What grades are there within a family?

Four: Boss, Underboss, Right Hand and Member. Each grade has its own rights, from raising the family (only the boss) to recruiting members (right hand and above) and depositing into the bank (everyone).

How many members can a family have?

A new family starts with room for 8 members. The limit can be extended in steps of 2 to a maximum of 30, against payment from the family greenhouse.

What does a family get?

Access to systems that do not exist solo: Joint territory, one family shop, a shared family bank, family war, alliances and the large Route 66 robbery.

Play for free and build your own mob family.

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