WikiEconomyEconomy and balance

Economy and balance

BELLOCCO is built around a few clear ladders that are carefully matched. The basic principle is simple: quick, small actions you often grind; Big blows cost

BELLOCCO is built around a few clear ladders carefully aligned. The basic principle is simple: quick, small actions you often grind; Big blows take time and risk. That balance allows a beginner to move forward step by step while a top player is never finished. In this article you can see how earnings, waiting times, cell times, companies and the casino are connected and how conscious sinks allow money to keep its value instead of letting inflation rot.

Earn ladder (crime)

Any Crime has an expected yield: the average score multiplied by the success rate. It gets on with your rank of one of those €113 per job in grade 1 (Pakketpirate) to large €10,000 in grade 40 (Diamantroof). The downside is baked: The higher the score, the lower the chance of success and the bigger the chance. At the cooling time of 45 seconds this amounts to roughly €9,000 per hour as a beginner to €800,000 per hour for a top player. So getting rich is possible, but it takes conscious time and rank.

Organised crime The big blows

Those looking for more tension can go for the big hits: from a gas station robbery (from €8,000 to €22,000) to a bank robbery (from €180,000 to €560,000), every 10 minutes. You pay your NPC minions in advance, and the success rate is not 100% that depends on the skill of your crew (real players or hired minions) against the difficulty of the job. Over the long run, you'll make about an hour's worth of loose crimes at your rank. It's an exciting bet, not an ATM machine exactly the intention, because otherwise it would undermine the ordinary earning ladder.

Time ladder (cooling times)

The cooling time determines the rhythm of your income. Short cooling time means small, frequent yield; Long cooling time means a large yield at once:

  • Crime 45 sec
  • Stealing a vehicle 60 sec
  • Handshake 90 sec
  • Produce drugs 5 min
  • Organized crime 10 min
  • Shooting range 10 min
  • Homicide attempt (attack)
  • Redlight (whores looking/working)... 30 min

Also a liquidation has a cooling time since then: after a hit you have to go into hiding for half an hour before you can strike again. Without that brake, murder would be the only ladder that bypasses the time ladder; Now it fits like any other heavy action in the same rhythm.

Risk ladder (cell time)

If you get caught, you go to jail, and cell time scales with the risk. A common crime or car theft costs 1.5.02.7 min, a drug deal 2.5.18 min. You can try breaking out, with your own cooling time of 20 seconds. The bigger the loot you're chasing, the longer you're locked up when things go wrong, the risk and reward stays in balance.

Companies and casinos

Companies are your passive to semi-passive income source, and their entry prices are rising with earning capacity: Hospital €500k (treatment fee), bullet factory €750k (ball sale) and redlight €1,5M 10% committee. You own it. not more than 5So choosing is important. The six casino tables are premium assets (€4M), priced for popularity. The bankroll when purchasing is so tuned that each fresh table has a start-max bet of €100,000 allows; Then the max bet will scale with the greenhouse. The owner alone earns the house advantage not free money, but a long-term statistical advantage. A company without owner is taken over by The State.

Murder as a earning model

A successful liquidation always delivers a guaranteed base prize on.. scaled to the rank of your victim and the reward multiplier of the active preset.. plus a percentage of any cash that the victim had left in his pocket (bank money remains secure). Thus murder is never "for nothing": also a sparing prey yielded something, and a rich prey did a lot. Murder-XP, respect and the training XP of the shooting range scales along with the xp multiplier of the preset.

Sinks money from the economy

To counter inflation there are conscious drains, i.e. sinks, which constantly take money out of the game: travel expenses, treatment costs, market commission, tax on casino profits and the loss against the home advantage. Without these sinks, the total money supply would grow endlessly and cash would lose its value. Thanks to this system, a euro remains worth a euro, whether you are new or have been involved for months. Those who understand the economy can use their time and capital the smartest.

Presets: same balance, different speed

The figures described above are the Balanced-set the default. The staff can convert the whole economy to a different pace in one click via a economic presetWithout losing touch with each other:

  • Casual / Fast The yield is 1.6×, 1.5× the XP, 55% of cooling times, half jail time. Nice and smooth for those who have little time.
  • Balanced The standard above. Fair, gradual progression.
  • Realistic 80% of revenues, longer waiting times and prison sentences, more expensive businesses. More gravel, more value per euro.
  • Hardcore 60% of yields, 1.7× cooling times, almost 2× prison sentences. A heavy survival economy for perverts.

Everything is automatically scaled: from the cooling-off time of crime to the cost of a detective, from murder XP and respect per liquidation to the duration of a murder cooling-off time. In this way, any activity of the company, such as liquidation, will continue to be proportionate to the rest of the economy, regardless of the pace the staff chooses.

Frequently asked questions

How much can I make an hour?

With loose crimes about €9,000 per hour as a beginner, rising to about €800,000 per hour in grade 40. The proceeds scale with your rank.

Why do actions have different cooling times?

Short cooling times give small, frequent profit; long cooling times big profit at once. So both playing styles are about equivalent.

Is organized crime more profitable than loose crimes?

About the same over the long term. You pay henchmen in advance and the success rate is not 100%, so it's an exciting bet instead of guaranteed money.

Does a casino owner make free money?

No. The owner only gains the statistical home advantage; In the short term a table can also turn loss.

What are sinks and why do they exist?

Sinks are ways in which money disappears from the economy. They fight inflation so that money holds value.

How long am I gonna be in jail if I get caught?

Depending on the risk: 1.5.17 min for a crime or auto theft, 2.5.18 min for a drug deal. You can try breaking out.

Play for free and discover how the economy of BELLOCCO remains in balance.

Share BELLOCCO Follow us