Business raids: robbing and taking over abandoned assets
In Bellocco's underworld, no one's waiting for an invitation. Do you want to get rich quickly without producing yourself? Then you're going to rob companies: You're breaking into the company of
In Bellocco's underworld, no one's waiting for an invitation. Do you want to get rich quickly without producing yourself? Then you go robbing companies: You break into another player's company, crack security and clear the cash. Every euro you rob comes straight out of your victim's pocket, pure PvP, Bellocco doesn't make any money. Please note: a robbery is and remains pure cash theft. You can make a company like this never take over For this purpose, there is a separate, later action, which is set out later in this article.
What was robbing a company?
A robbery means attacking a real opponent's company to rob part of the greenhouse. You will find the overview via the Underworld menu on /robbery: There you see targets with their greenhouse, land and your estimated success rate. The loot is always a Transferring the victim to you (b) a redistribution of existing capital; So the economy remains honest and every successful robbery is a real blow to your rival.
When is a company robbable?
A company doesn't turn up as a target until the greenhouse over a threshold sit (default €25,000, adjustable by the staff) and the not just has been robbed 30 minutes rest before the weather appears on someone's target list. By a casino there is an exception: only the part of the cash above initial capital (the seed-bankroll with which the table has ever been purchased) counts for that threshold and is predatory.You can never take the start capital yourself, so that a robbery can never shut down a casino.
You yourself may, after an attempt (passed or not), 45 minutes Cool down before you may try another robbery or takeover.
How is the success rate determined?
Your success depends on your power versus the owner's full defense. That defense is made up of four parts that all count:
- The power of the owner Half of the total amount is covered.
- The protection (defence) of the owner The stat you buy in the Store, half of it counts. So buying protection is always a meaningful investment against robbery, not just against attempted murder.
- The business level "Each level gives a fixed defense bonus.
- Security which the owner has bought in the company itself (see below)
Specifically: defense = (power owner × 0,5) + (owner protection × 0,5) + (company level × 250) + (security level × 1,200) + 200. Your success rate is then 55% plus or minus the difference between your power and that defense (divided by 50), always limited between 25% and 85% So even against the strongest defense, you hold a chance, and even against a defenseless target, 85% is your ceiling.
Loot and risk
If you succeed, you rob between the 8% and 20% of the predatory amount in the cash, with a maximum of €2,000 000 per robbery, the fuller the greenhouse, the fatter the blow, to that ceiling. If you fail, you walk 35% chance of arrest And you end up in jail for 2 to 6 minutes. In both cases (successed or not) both your own cooling time and the 30-minute rest of the company will enter immediately.
Protect yourself from a robbery
Three things together determine how vulnerable your possession is: you cash balance, your personal protection (Shop) and the security from the company itself. Important to understand well This is exactly what many players are wrong about:
- Only your cash drains a real possession off the robbery list. Once your cash is below the threshold (int him to your bank via My possessions), are you used to that moment not robbable Regardless of how weak your security or protection is.
- Security and protection only lose success From someone who does. They do not prevent an attempt: if you are above the threshold, everyone can take a chance, no matter how well you are defended.
- Upgrade security do you per company via My possessions, until level 5. Each level costs more (starting at €75,000 for the first level, ascending per level, and scaling with the economic institution) and delivers +1,200 defense points Up.
- Buying protection Do you Store So the same stat that protects you from attempted murder now counts against robbery.
The notification system: "possession at stake"
If you stand above the threshold on at least one possession, you see a striking, clickable message at the bottom of your screen: "1 possession at stake" or "X possessions at stake". It clicks to My possessions and explains exactly the same as above: Just emptying your cash makes you really safe, security and protection only reduces an attacker's chance. If you click the message away, it will remain hidden as long as the situation remains unchanged (a new possession changes above the threshold, or your cooling time ends and your greenhouse is still too high), then the warning just appears again.
Abandoned property takes over all assets
In addition to the ordinary robbery there is a separate action for companies whose owner has really stopped playing: Take over an abandoned possession. This is fundamentally different from a robbery here goes not only the cash, but the full ownership From the company to you.
- Condition: the owner must at least 14 days not logged in (based on his last visit). A player who is active, but neglects his security, is at most at risk of a normal robbery. There is a deliberate none cash threshold for takeover: an empty possession is also to be taken over, because this is about inactivity, not about loot.
- Costs: costs a takeover attempt €250,000 (scales with the economic institution), regardless of whether the attempt is successful.
- Success: The same formula as for a common robbery, but with 10 percentage points extra resistance (a full acquisition is after all a much larger price than a portion of cash), with a bottom of 10%.
- Cooling time: a takeover attempt shares the same 45-minute cooling time as a regular robbery. You can't spam this separately.
- Failed, then you still lose the €250,000 and you run 35% chance of an arrest (3 to 8 minutes cell).
- Got it. Then the whole company, including what's left in the greenhouse, is directly yours. The company's security reset to level 0 and the previous owner gets a message in case he ever returns.
You will find abandoned property in a separate block on the robbery page, with the button "Take over" Unincorporated from the usual target list above.
Robberies that count
It's not just about the cash. Every successful robbery and every euro of total robbery counts for you performance, day tasks, challenges and tournaments. Those who consistently empty the cash of rivals, climb the rankings and earn extra rewards. Recent robberies appear on the robbery page; Your personal statistics are on your profile and you can put them in private if you want.
Fair game
Bellocco closely monitors that the PvP redistribution remains pure. Accounts sharing an Internet connection cannot rob or take over each other fair play-system that lures players with multiple own accounts to themselves.
Frequently asked questions
Can I take over a company through an ordinary robbery?
No. An ordinary robbery is purely cash theft.You rob a percentage of the cash present, never the company itself. A company can take over completely only through the separate "abandoned assets" action, and that only works with an owner who has not logged in for 14+ days.
How do I really protect my company from a robbery?
Only keeping your cash under the threshold (int him regularly to your bank) will actually remove your possession from the robbery list. Upgrading security and buying protection only reduces the chance that an attempt will succeed.
Does my defence count against robbery?
Yes. In addition to your power and business level and security, your protection (the state you buy in the Store) has recently been fully included in your company's defence formula.
When will a company become "abandoned" and take over?
Once the owner is not logged in for 14 days or more. That's another, much more stringent condition than playing actively with neglected security in an ordinary robbery, you can never cost your company, just cash.
Can casinos be robbed?
No. At a casino, only the part of the cash above the seed-bankroll counts as predatory capital itself, so a table will always remain open.
What's that "possession at stake" report I sometimes see?
That's a warning that one or more of your own assets is now above the robbery threshold. You can click it away, but it comes back as soon as the situation changes, for example if your greenhouse comes back above the threshold after a new cooling time.
Ready to shake the underworld? Play for free And do your first robbery in this mob game.