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Families
Founding a family, claiming territory and waging war.
- Alliances — working with other familiesAn alliance is a pact between two families that technically forces the game: No attacks, no war and no conquered neighborhoods as long as the pact runs.
- Family shop — companies, wages and defencesThe Family Shop is where the boss and underboss buy companies that build a joint payroll per hour, plus energy and walls to keep everything running and defended.
- Family War — struggle for powerFamily war is a formal game of points between two families: whoever wins the first 10 attacks wins the war. Attacks, walls and the way to victory explained.
- & Donate Family Bank — greenhouse, donations and compulsory donationThe family bank is the shared war chest of your crew and the place where members meet their mandatory donation. The financial heart of a strong family.
- Families — stronger togetherA family is the organized core of BELLOCCO. Create a crew from €250.000 or join, conquer territory, wage war and share a joint greenhouse.
- Route 66 — the big family robberyThe Route 66 robbery is your family's biggest cooperative job: Put it on, divide the four rolls and drag 2 to 4 men into a loot up to €420.000
- Territorial & neighbourhood benefits — area is powerNeighborhoods that own your family provide passive income and a unique, lasting advantage for each member on — view the overview via "Witch & Benefits" and conquer more area via the Map.