Family War — struggle for power
A family war is a formal conflict between two families in BELLOCCO: a scorebord on top of the regular attacks, with which you zwart-op-wit bewijst who the strongest is. Where loose attacks between families always already possible to be, goes a war to something groters — which family rules the street? A good conducted war delivers honor and loot on; a bad prepared war late you crew with a dented till and reputation behind. The page War & alliances bundles everything: attacks, war declare and diplomacy.
Attack: You can always do that, even without war
Any family can attack another (unconnected) family at any time — there doesn't have to be a war for that. Only the boss or underboss can lead an attack. You win, then you rob 8% to 22% from the opponent's greenhouse (with a maximum of €500.000 per attack), and climb your family 0,5 respect; The defender loses 0,25 respect. You lose, nothing else happens — your crew is just dripping off. After each attack, a cooling time of 15 minutes applies to your family in general, and a separate cooling time of 2 hours per target to prevent you from draining the same family. If you're in an active war with that family, that target cooldown will be shortened to 30 minuteq.
Walls: your defense
Your defense is the added power of all your members, plus a bonus from your walls — an HP shield you buy in the family shop. Each won attack by a rival wears part of your walls. If your walls are on 0, then your family is open: The next successful attack plunders 12 percentage points extra and randomly lowers one of your companies to a level (or disappear altogether if it was already at level 1). So without walls, you're an easy target — keep them up.
Declare war
Only the boss or underboss can a other family the war declare, and you can but with one family at the same time in war to be. As long as the war runs, counts each attack that you wins on that specific enemy if war point. The first family that 10 won attacks on the other behaalt, wins the war and collects 5 respect for the whole family — there is no time limit, only that puntendoel. Stand you on achterstand and want you the damage limit? The boss or underboss can himself on each moment surrender, with which the war immediately ends in the advantage of the opponent. You can no war declare on (or attacked become through) a family with which you a alliance have — break that first.
Chains: perseverance bonus
Win your attacks shortly after each other — within 30 minutes of your previous victory — then you build a chain. At milestones 3, 5, 10, 25, 50 and 100 consecutive victories, your family gets an extra respect bonus (ascending from +1 to +100 respect at a hundred in a row). An active family that consistently goes crazy climbs on the rankings faster than a family that occasionally passes a loose blow.
Preparation
Wars are won before the first blow falls. A family that has her affairs in order almost always defeats a stronger but unorganized opponent. Get ready like this:
- Train the power of your members — the higher the combined power, the higher your assault force and your defense.
- Build and restore your walls in the family shop. Without walls, you're already open at the first blow.
- Fill the cash in advance. A filled family bank pays walls and upgrades that you need in the war — and the fuller your opponent's cash, the bigger the prize you take at winnings.
- Coordinate your attacks to build a chain together to score war points as consistently as possible.
Strategy
The smartest families don't go blind in any conflict. They choose their wars: They attack when stronger and use alliances to keep their boundaries safe so they can focus on one front. Winning a war is about timing, preparation and defense as well as raw power. Ready to prove your dominance? Play for free and join the battle for the street.
Frequently Asked Questions
Do I have to declare war to attack another family?
No. Attacks are always possible between two unrelated families. A war is a separate scoreboard on top of ordinary attacks: whoever first wins 10 attacks on the enemy wins.
How does a family war begin?
The boss or underboss is declaring war on another family. You can only be at war with one family at a time, not an ally.
How is a war won?
The first family that wins 10 attacks on the opponent wins the war and receives 5 respect. There's no time limit.
What do you win with a win?
8% to 22% of your target's greenhouse (max. €500.000 per attack), plus 0,5 respect. If the target no longer has walls, the loot is even bigger.
What happens to my walls when I'm attacked?
Every win-win attack a rival wears your walls. If they are at 0, your family is open: extra looting and a company drops a level in the next successful attack.
Do alliances help against war?
Indirect: Allies can never attack or conquer each other, so a strong alliance network keeps your borders safe and lets you focus your energy on one enemy. Read more on alliances.