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Organised crime — all operations

Organised crime (OC) are the major operations you perform with your crew. Below you will find all operations available in BELLOCCO with their difficultyq, the required rank, the money return and the XP you deserve. The table comes live from the database, so these are exactly the cracks and numbers you play with.

OperationDifficultyMin. rankProceedsXP
Gas station robbery22%1€8.000 – €22.0008
Jeweler crack36%3€28.000 – €75.00016
Money transport rob50%6€75.000 – €210.00028
Bank robbery64%10€180.000 – €560.00045

Operations from small to large

The operations are diffuse, rangeis and loot. You start small and work your way up to the real heatrs:

  • Gas station rubbery — the boarding squat from grade 1. A small crew (driver, robber), a modest loot and the lowest difficulty: ideal to get to know the system.
  • Jewellery cracking — from grade 3, with an extra role (driver, cracker, lookout) and a much higher yield. A good squatter makes a difference here.
  • Robbing money — from rank 6, a larger crew with specialized roles as hacker and shooter, and a serious loot.
  • Bank robbery — the top squat from grade 10. A full team of five reels (driver, hacker, cracker, shooter, hostage taker) and by far the highest payout — but also the highest difficulty and the greatest risk.

How do you read the difficulty?

The difficulty percentage says something over how heavy a heist intrinsic is. You actual success chance hangs af of the weighted average skill of you crew dropped off against that difficulty: the roles Cracker and Hacker count in doing so 1,25× so heavy along if the remaining roles, so who on such a role state has more influence on you chance. Fill you roles with skilled real players (that self choose which open role she fulfill), than rises you chance; use you cheaper hired henchmen — per role separate on too take — than drops he, but hold you indeed a bigger part of the loot. So determine you per operation self the balance between chance and profit. More explanation over the rolgewichten find you in the main article.

Loot, cost and cooldown

At a successful operation become the loot and the XP equal divided under all real participants, and the rent of possible henchmen goes of the profit af — henchmen self get no share. Each operation has a own henchman rental that mounts up with the weight of the heist. After a heist applies a cooldown of 10 minutes, and a open crew that not fills up expires after 30 minutes (handlangerhuur becomes than repaid). Failed the operation, than am you the rental costs lost and runs each crewlid risk on 2 up to 7 minutes in the cell — the leader with double so much risk if the rest, because he the job organiseerde.

What do you make per operation?

A successful operation gives you cash, XP and season points, with chance on a tuning part and a safe code. In addition counts each successful operation along for you achievements, daily tasks, challenges and tournaments. You personal results per operation — or you slaagde, you part of the loot, or you became arrested — stay back too find on the tab History of the OC-pagina, also after the crew self allang is cleared. One good executed bank robbery move you so in one time forward on several leaderboards.

Strategy by level

  • Learn with the gas station. Low deployment, low difficulty — perfect to understand roles, role selection and spoils distribution.
  • Scale along with you rank. Step just on to a heavier operation if you crime rank and crew strong enough to be — also to on too close at someone else's crew applies the rank requirement of that heist.
  • Choose your role on purpose. Join a crew, then if you can choose a roll that weighs 1,25× as heavy (Kraker or Hacker) as you are good at it.
  • Build a permanent crew. A team from your family deliverers the highest and most reliable success rate.
  • Plan around cooldowns. Fill your waiting time with solo jobs or trade, so your income never stops.

Set you crew together and choose you first operation. Play free.

Frequently Asked Questions

What surgery can I do first?

The gas station robbery is the boarding squat: available from grade 1, with the lowest difficulty and the smallest crew (two reels). It's the best place to get to know the OC system.

Does the difficulty determine my success directly?

Not directly. The difficulty is the heaviness of the crack; Your actual chance depends on the weighted average skill of your crew against that difficulty. The rolls Kraker and Hacker weigh 1,25× as heavy as the other reels.

Do I choose what role I will play?

Yes. When connecting to a crew you see which roles are still open and you choose which ones to fill, instead of automatically assigning a role.

How is the lot distributed?

The prize and the XP of a successful operation are distributed equally among all real participants. The hire of hired accomplices is first deducted from the profits; Henchmen themselves get no share.

How much does it cost if I hire accomplices?

Each operation has its own accomplice-rent that grows along with the heaviness of the squat; You hire an accomplice separately by empty roll. You'll also pay those costs if the operation fails, so you'll have them included in your decision.

Which surgery yielded the most?

The bank robbery has by far the highest proceedings and XP, but requires rank 10, a full crew of five reels and the highest difficulty. The exact amounts can be found live in the table at the top of this page.

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