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Producing drugs

In addition to purchasing, BELLOCCO can also be used for manufacturing drugsq. Own production takes time, but yields a much higher margin than purchase and resale: Because your purchase price is effectively zero, almost everything you sell is pure profit. Invest in your production and build a stable revenue stream — if you stay out of the hands of the police. For those who take the underworld seriously, self-production is the fastest route to a great power.

How does the lab work?

Produce works per round. You chooses which drug you late make — weed, XTC or coke — and you lab delivers a random quantity on inside the bandwidth that at that drug hears. Weed gives the biggest volumes per round, XTC the smallest, and coke sits in terms of quantity in between but is by far the most worth per unit. After each production has you lab a short cooldown needed (standard such a ten minutes) before you again can produce. Plan you sessions around it: how more often you comes back to again too produce, how more stock you builds up.

When can't you produce?

The lab will stand still as long as you're stuck or on your way. If you are in the prison, you must first serve your cell or escape. If you are travelling through the airport, you must first land. Please note this when planning a long trip: Produce a round just before you leave, so that the cooling time runs during your flight and you can produce again immediately after landing.

Production versus Purchases

Buying is faster — you have immediate supply — but you pay the market price and your margin is narrower. Self-production is slow due to cooling time, but much more profitable per unit. The smartest approach combines both:

  • Run your lab continuously in the background and produce every time the cooling time has expired.
  • Buy also when you see a country with low prices.
  • Sell you stock where the street price the highest state — see drug prices per country.

Strategy: stack and spread

Build first a buffer on stock on with several production rounds before you big goes sell. So can you strike on the moment that the market favorable is in place of too must sell against a low price. Spread you sell moreover over several deals: sell you everything in one time, than enlarged you the risk on a police raid and can you in the prison end up. Small and regularly sell holds you risk low and you income stable.

Scale up with your family

Who real big want become, combines own production with smuggling between countries and cooperation inside a family. Together can you bigger volumes move and better prizes grab than in you one. Production is in doing so you foundation: a constant stream homemade where that you each time with maximum margin can sell.

Frequently Asked Questions

How many times can I produce drugs?

After each production round your lab needs a cooling time (standard about ten minutes). Once it's expired, you can produce again. The more you come back, the more supplies you build up.

How much do I get per round?

You get a random amount within the bandwidth of the chosen drug. Weed supplies the largest quantities, Ecstasy the smallest — there's coke in between, with the highest unit value. The exact bandwidths can be found on all drugs.

Can I produce while traveling or stuck?

No. Your lab will stand still as long as you are on your way through the airport or in the prison. You need to land first or be free.

Is producing better than buying?

Per unit, yes: Your margin is higher because you don't pay a purchase price. Buying is only faster. Most players do both at the same time for the best results.

Which drug can I produce best?

That depends on your playing style. Weed for safe volume, coke for maximum margin per gram. Ecstasy delivers the smallest loads at the lowest unit price — especially useful as a supplement, not as a main choice. Always sell where the price is highest.

Build your own drug empire: Play for free and starts producing today.

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