Tuning and street races
Build tuning parts, monitor the condition of your car and race against other players to the pot. Condition immediately scales your power, each race wears 1-4%, and at 0% you have to go to the garage first.
Once you have a quick car in your garage, the real work starts: You can do it tunes and bets in Street races. Tuning turns a regular car into a race monster, and races turn that advantage into cash.. but every race also wears your car a little. For whom vehicles-side of BELLOCCO takes seriously, everything revolves around that trinity: building, racing and maintenance.
The tuning shop
In the tuning shop build parts in: engine block, turbo & inlet, ECU software, gearbox, sports tires, weight reduction, aerodynamics and nitro (NOS) Each part shifts the performance of your Audi A4 on multiple axles: power, weight, grip and top speed. For example, a heavy turbo gives a lot of extra power, while better tyres increase your grip so that that power really gets on the road. So it's not about loose stacking, but about a balanced combination between the eight slots.
You come to parts in different ways: as a drop during criminal activities (crime, car-cracking), guaranteed via a package in the Bellocco Shop, or via the seasonal pass and the marketplace. Because rare parts are scarce, each vehicle becomes unique. Nobody drives exactly the same build. Unmounted parts can always be sold again, so you can safely experiment with different setups without losing a part.
Performance: How fast is your car really?
The effective speed of your car is a combination of three things: in basespecs of the model, Inbuilt components, and. condition From the car. A cheap car with smart tuning and full condition can beat a more expensive, bare or decrepit car.
Condition: why a worn-out car is really slower
Condition is not a cosmetic number that only influences the selling price direct and linear your effective power. At 100% condition, your engine runs at full power; at 50% condition you deliver roughly half your horsepower; The further the condition goes, the less power remains. That loss of power then cascades to two things you feel in each race:
- 0-100 acceleration less effective power means a slower sprint. A worn car "hangs" noticeably when pulling up.
- Top Speed Your speed limit is also dropping, slightly less than the acceleration.
At 0% condition is a car total loss: The power falls back on an absolute bottom value so the car just crawls, but he never wins a race again. Moreover, you can no longer send such a wreck to the racetrack at all. betting races The system refuses to register a car at 0% condition. First repair in the garageThen race again.
Wear: Every race costs your condition
Racing isn't free for your fleet. With any race won or lost, free street race or bet-race any participant with random 1 to 4% condition. Racing is racing: also the loser and the other participants who are not the first to cross the finish line wear as much as the winner. There is no way to race "safe" without wear and tear.
This is not a disaster in itself: with average wear and tear of about 2-3% per race, it takes 25 to 40 races before a car goes down to 0% condition. So you never get completely lost within two or three rides, but over a longer play session of many raced cars the car wears noticeably and that is exactly what keeps the garage economy alive. Anyone who races a lot must also fix regularly.
Repair: the tradeoff that racers know
Repair in the garage Restores the condition directly to 100%.............. Costs increase as more percentage points are missing: A car that just drove a few races will fix you for a bummer, but a car that's worn down to almost 0% costs a lot more to get peak fit again. That's the core of the racer-tradeoff: do you keep racing on an exhausted car for the chance of a quick win, or pause to repair so you're back at the start with full force? For betting races With a thick pot, that difference in effective power often separates exactly what profit from loss.
If you stand in front of a full garage with several worn-out cars, then you repair "Repair Everything" they are in one go and consciously take the cheapest repairs first, so that with a limited budget you get as many cars back on the road as possible instead of being stuck halfway on one expensive job.
Total loss: Still no lost property
A car at 0% condition is not useless possession. Race can no longer and on the Market place Nor do they offer a wreck without being able to see it ride yourself. dealer Still buying it up, even at 0%. The price is almost worthless: demolition value, no mention. This is deliberately designed to: So a total-loss car never remains a permanently trapped dead property in your garage. You can always choose between repairing and racing again, or trade in for a small amount and continue with another car.
Road races (open lobbies)
Common Street races You take it over a distance against other players in an open lobby. You pay inlays and the winner takes the pot. The result is determined by speed (specs plus tuning plus condition) and a bit of luck, so a strong car often but not always wins. That lucky window keeps it exciting, but over many races consistently wins the best tuned and best maintained car. If you want to compete with real money to raise pots, look at the betting races, 1-on-1 street races in which you wager money against one other player.
Strategy and tips
- Invest in tuning before you enter major inlay races; An untuned car often loses the pot.
- Balance your parts: Power without grip is low.
- Keep an eye on the conditioner of your racing car below 100% you already deliver measurable power.
- Repair before a major betting race with a large pot; The difference in effective power can decide the race.
- Don't let a car go down to 0% if you still want to use it. You'd rather take care of the repairs regularly than make an expensive catch-up at once.
- Rare parts from the seasonal pass give a lasting advantage that you can't just buy.
- Sell double or weaker parts on the marketplace and reinvest in better.
- Tune your lineup to the race: top speed counts heavier on long distances, acceleration on short sprints.
Frequently asked questions
Which parts can I install?
Eight slots: engine block, turbo & inlet, ECU software, gearbox, sports tires, weight reduction, aerodynamics and nitro. Each component affects power, weight, grip and/or top speed.
Where do I get tuning parts from?
As a drop in criminal activities, guaranteed via a package in the Bellocco Shop, or via the seasonal pass and the marketplace. Unmounted parts can always be sold again.
Does condition affect my time in a race?
Yes, right away. Condition linearly scales your effective power at 50% condition you deliver roughly half of your horsepower and that works in both your 0-100 sprint and your top speed. A worn car is therefore measurable slower, not only worth less.
What happens if my car is 0% in condition?
The car's totaled: He's just crawling, but never wins a race again, and you can't sign up for a street race or wager race anymore. You can't offer it like this on the market. First repair in the garage to get back full power (and thus racing capacity).
Does my car wear to every race, even if I lose?
Yes. Each participant in a race wins and loses, free street race and wager races. There's no way to race damage-free.
Can I still sell a total loss car?
At the market place not... which is closed to Audi A6s at 0% condition. To the dealer: he still buys it, although the price is hardly more than demolition value. That way, a wreck never stays a permanently trapped property.
Does it pay to fix often?
Yeah, especially when you're racing regularly. The costs are higher as there is more condition, so small, regular repairs are often more advantageous than waiting for a car to be almost total and then having to make an expensive catch-up at once.
Only tuning determines who wins?
No. The result depends on speed (base specs plus tuning plus condition) and a bit of luck, although over many races the best tuned and best maintained car usually wins.
What's the difference to betting races?
Street races are the basic form with an open lobby of multiple players; In betting races, you bet money against exactly one other player and fight 1-on-1 for the pot. Condition and wear work the same in both variants.
Play for free, tune your first car, keep it in top condition and grab the pot in the street races.