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Tuning & street races

Once you have a quick car in your garage, the real work starts: You can bet it to tune and in street races. Tuning turns a regular car into a race monster, and races turn that advantage into cash — but every race wears your car a little. For those who take the vehicles side of BELLOCCO seriously, everything is about that trinity: build, race and maintain.

The tuning shop

In the tuning shop you build parts: engine block, turbo & inlet, ECU software, gearbox, sports tyres, weight reduction, aerodynamics and nitro (NOS) — eight mounting slots in total. Each part shifts the performance of your Audi A 4 on multiple axes: Power, weight, grip and top speed. For example, a heavy turbo gives a lot of extra power, while better tyres increase your grip so that that power really gets on the road. So it's not about loose stacking, but about a balanced combination between the eight slots.

On parts come you on various ways: if drop during criminal activities (crime, car cracking), guaranteed via a package in the Bellocco Shop, or via the season pass and the marketplace. Because rare parts scarce to be, becomes each vehicle unique — nobody drives exact the same build. Unmounted parts can you always again sell, so you can safe experiment with various lineups without that a part lost goes.

Performance: How fast is your car really?

The effective speed of your car is a combination of three things: the base specs of the model, the inbuilt components, and — crucial, and an underestimated factor for many players — the condition of the AudiTT. A cheap car with smart tuning and full condition can beat a more expensive, bare or decrepit car.

Condition: why a worry-out car is really slow

Condition is not a cosmetic number that only affects the selling price — it scales direct and linear your effective power. At 100% condition, your engine runs at full power; at 50% condition half your horsepower; The further the condition goes, the less power remains. That loss of power then cascades to two things you feel in each race:

  • 0-100 acceleration — less effective power means a slow sprint. A bern car "hangs" noticeably when pulling up.
  • Top Speed — your speed limit is also dropping, slightly less than the acceleration.

At 0% condition is a car total loss: the wealth falls back on a absolute floor value so that the car still just crawls, but he wins never more a race. Such a wreck can you moreover completely not more the racetrack on steer — as well as at regular street races if at betting races refuses the system a car on 0% condition in too write. First repair in the garage, than just again race.

Wear: Every race costs your condition

Racing isn't free for your fleet. At each race — won or lost, free street race or wager race — wear the car of every participant with random 1 to 4% condition. Racing is racing: also the loser and the other participants who are not the first to cross the finish line wear as much as the winner. There is no way to race "safe" without wear and tear.

This is not a disaster in itself: with average wear and tear of about 2-3% per race it takes about 25 to 40 races before a car goes down to 0% condition. So you never lose within two or three rides total, but over a longer play session of many raced cars the car wears noticeably — and that's exactly what keeps the garage economy alive. Anyone who races a lot must also fix regularly.

Repair: the tradeoff that racers know

Repairing in the garage immediately restores the condition to 100% — and with that also immediately your full acceleration and top speed. Costs increase as more percentage points are missing: A car that just drove a few races will fix you for a bummer, but a car that has been worn to almost 0% costs a lot more to get peak fit again. That's the core of the racer-tradeoff: do you keep racing on an exhausted car for the chance of a quick win, or pause to repair so you're back at the start with full force? For betting races with a thick pot, that difference in effective power is often exactly what separates profit from loss.

If you are in front of a full garage with several worn-out cars, "Repair Everything" repairs them at once — and knowingly takes the cheapest repairs first, so that with a limited budget you get as many cars back on the road as possible instead of being stuck halfway on one expensive job.

Total loss: Still no lost property

A car at 0% condition is not useless possession. Racing can no longer offer and on the marketplace also does not offer — after all, nobody boys a wreck without being able to see it drive — but the dealer still buys it up, even at 0%. The price is almost worthless: demolition value, no mention. This is partially designed to: So a total-loss car never remains a permanently stepped dead property in your garage. You can always choose between repairing and racing again, or trade in for a small amount and continue with another car.

Road races (open lobbies)

Bij gewone street races neem je het over een afstand op tegen andere spelers in een open lobby. Je betaalt inleg en de winnaar pakt de pot. De uitslag wordt bepaald door snelheid (specs plus tuning plus conditie) en een beetje geluk, zodat een sterke wagen vaak maar niet altijd wint. Dat geluksvenster houdt het spannend, maar over veel races wint consistent de best afgestelde en best onderhouden auto. Wil je met echt geld om hogere potten strijden, kijk dan naar de betting races, 1-op-1 straatraces waarin je geld inzet tegen één andere speler.

Strategy and tips

  • Invest in tuning before you enter major inlay races; An ununified car often loses the pot.
  • Balance your parts: Power without grip is low.
  • Keep an eye on the condition gauge of your racing car — under 100% you already deliver measurable power.
  • Repair before a major betting race with a large pot; The difference in effective power can decide the race.
  • Don't let a car down to 0% if you still want to use it — you'd rather take care of the repair costs regularly than make an extensive catch-up at once.
  • Weird parts from the seasonal pass give a tax advantage that you can't just buy.
  • Sell double or weaker parts on the marketplace and reinvest in better.
  • Tune your lineup to the race: top speed counts heavier on long distances, acceleration on short sprints.

Frequently Asked Questions

Which parts can I install?

Eight slots: engine block, turbo & inlet, ECU software, gearbox, sports tyres, weight reduction, aerodynamics and nitro. Each component affects power, weight, grip and/or top speed.

Where do I get tuning parts from?

As a drop in criminal activities, guaranteed via a package in the Bellocco Shop, or via the seasonal pass and the marketplace. Unmounted parts can always be sold again.

Does condition affect my time in a race?

Yes, right away. Condition linear scales your effective ability — 50% condition roughly half your horsepower — and that works in both your 0-100 sprint and your top speed. A win car is there measureable slow, not only worth less.

What happens if my car is 0% in condition?

The car's totaled: He's just scraping, but never wins a race again, and you can't sign up for a street race or wager race anymore. You can't offer it like this on the market. First repair in the garage to get back full power (and thus racing capacity).

Does my car wear to every race, even if I lose?

Yes. Each participant in a race — winner and loser, free street race and wager race — loses 1 to 4% at random. There's no way to race damage-free.

Can I still sell a total loss car?

Not on the market — which is closed to cars at 0% condition. To the dealer: he still buys it, though the price is hardly more than destruction value. That way, a wreck never stays a permanently stepped property.

Does it pay to fix often?

Yeah, especially when you're racing regularly. The costs are higher as there is more condition, so small, regular repairs are often more attractive than waiting for a car to be almost total and then having to make an extensive catch-up at once.

Only tuning determines who wins?

No. The result depends on speed (base specs plus tuning plus condition) and a bit of luck, although over many races the best tuned and best maintained car usually wins.

What's the difference to betting races?

Straatraces zijn de basisvorm met een open lobby van meerdere spelers; bij inzet-races zet je geld in tegen precies één andere speler en strijd je 1-op-1 om de pot. Conditie en slijtage werken in beide varianten hetzelfde.

Play for free, tune your first car, keep it in top condition and grab the pot in the street races.

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