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The Pit is live, World Boss/Drug Lab/Training are out of beta, and more

ForumPatch Notes

「 Don Oro 」
Administrator
Posts: 50
Member since May 2026
24 days 19:28:43 ago
We've been busy this week, here's everything that changed.

The Pit is live
A brand new weekly PvP feature built straight from a community suggestion in Discord (shoutout to NEMESIS for writing up the original idea). Every week runs the same way: register any time during the week, then fight other players on the ladder (up to 3 fights a day) to climb as high as you can before Sunday. On Sunday, the top players get pulled into a single-elimination knockout bracket that plays out over the day, ending with a champion. Winning ladder fights pays out cash, respect and XP plus Season Pass points; the bracket has real prizes for the champion, runner-up, third place and (once the ladder is big enough) the top 25 and top 50, with the reward resource rotating week to week so it isn't the same prize every time. Everyone who took part gets a message once the tournament wraps up, win or lose. Check out The Pit in the Criminality menu, and see the Prizes tab for exactly what's up for grabs this week.

World Boss, Drug Lab and Training are now open to everyone
These three were quietly testing with a small group for a while. They're all fully open now:
• World Boss: a shared boss spawns from time to time; everyone who has a weapon equipped can pile in, and damage dealt determines your share of the loot when it goes down.
• Drug Lab: build a lab, plant and grow your own product, hire crew to help water, press and refine it, and sell the harvest.
• Training: pick a stat and a duration and send your character off to train it passively in the background.

Season page: see who's actually winning
The season rankings page now shows a live leaderboard right next to the prize breakdown, so you can see the current top 5 in real time instead of only finding out who won after the season ends. Stacks nicely on mobile too.

Chat fix
Dismissing a friend's message popup used to not actually mark it as read, so it could pop back up again later even after you'd already seen and closed it. Fixed, dismissing now sticks.

Fair play
We tightened up how a few of the minigames verify results server-side (Shooting Range, Gym, World Boss, Boxing Ring, Drug Lab care) so leaderboards and rewards stay fair for everyone. We also fixed a bug where the security check (that little "type the code" popup) could trigger far too often for some players; it's back to only showing up when there's an actual reason to double-check, not as a recurring nuisance during normal play.

Mobile: build your own quick menu
On mobile and in the app, there's a new star icon at the bottom of the screen. Tap it to open your Favorites, then tap "Add page" on any page to pin it there. It's your own personal shortcut menu to the pages you use most, up to 12 at a time, and you can remove any of them again with one tap.
Found something broken? Post it in Bugs & Errors and we'll take a look.
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