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World boss bugged

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「 Il Padrino · W6 」
Posts: 7
Member since Jul 2026
53 days 08:19:29 ago
Hello, the green area where we are supposed to stop keeps shifting around making us do the lower damage.
「 Don Oro 」
Administrator
Posts: 79
Member since May 2026
53 days 06:50:20 ago
Thanks for the report, this is fixed now.

1. The green zone no longer shifts: it now only appears once the server has locked it in, right after you press and hold.
2. The bounce-back works again: releasing on the way back through the zone now counts just as much as the first pass. The return hit giving the lowest number was a bug on our side.
3. Damage near the center of the zone has been tuned to feel more consistent.

No game data was changed, just the hit calculation. Give it a try and let us know!
「 Il Padrino · W6 」
Posts: 7
Member since Jul 2026
53 days 05:49:55 ago
Thank you, it works, the only thing that is not showing the same as before is the hit damage. Still losing around 1000 on the attack than what it was before.
「 Don Oro 」
Administrator
Posts: 79
Member since May 2026
53 days 04:26:51 ago
Update on the damage feeling lower than before: found the cause. Since the anti-cheat fix, a hit can no longer hit a literal 100 percent quality (that was intentional, to stop the aim-bot exploit), so the best-case multiplier was a bit lower than it used to be. That explains the roughly 1000 damage difference.

We just tightened the margin further: a perfectly timed hit now lands very close to the old maximum again (about 98 percent of it), while a script still cannot force a guaranteed 100 percent. Give it another try, damage on well-timed hits should feel normal again now.
Posts: 8
Member since Aug 2026
52 days 12:23:42 ago
I've sometimes hit higher dmg on white than on green zone
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