53 days 04:26:51 ago
Update on the damage feeling lower than before: found the cause. Since the anti-cheat fix, a hit can no longer hit a literal 100 percent quality (that was intentional, to stop the aim-bot exploit), so the best-case multiplier was a bit lower than it used to be. That explains the roughly 1000 damage difference.
We just tightened the margin further: a perfectly timed hit now lands very close to the old maximum again (about 98 percent of it), while a script still cannot force a guaranteed 100 percent. Give it another try, damage on well-timed hits should feel normal again now.